Lae zel feat level 4 reddit. Martial Adept kinda stinks.

Lae zel feat level 4 reddit Make sure to check her proficiency/gear. Like, you can get Tough and Heavy Armor Master (+1 STR) and Great Weapon Master/Shield Master feats and max out your ASIs (+2 STR) if you focus on Fighter. If you have a 2 feat or 1 feat 2H build that can only accommodate one damage feat, then GWM is better for non-Paladins. Great weapon master decreases your chances to hit but adds +10 damage. The battle master route is easy in terms of ability scores as you just focus on Str and Con. Getting Improved Extra Attack at level 11 is quite good, so sticking it out until then is a decent choice. From there you Can add one level to rogue for a feat, and it's either Monk 8 for another feat, or rogue for dodge. With Advantage and/or Bless, it is significantly better than ASI. So, for strength characters, I now aways get the extra jump feat, that also give me one strength. Lae'zel may do more damage, but she shouldn't also be If you dont run Lae Zel with this feat your doing it wrong lol. If you get 2 feats, the endgame will be GWM and ASI charisma. Cost: 250 Lute Strings Complete: Area 75 Reward: Gold Lae'zel Chest & whatever Azuth's Favor you earned Info: Lae'zel starts in the formation. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. Single-classed fighter can absolutely be a powerhouse. CoS bard ranged slashing flurish can target the same creature twice (or two different one), so starting level 3 you basically get 2 ranged attacks per round, and starting level 6, it 4. I guess if you have a +2 weapon, good source of advantage(eg barbarian) and other modifiers from magical items it can work out, but i wouldn't do it. I'd like to see a thief do 60 damage in Round 0 at level 4. I benched her at lvl 4 I believe. First Variant: Together, We Might Survive. Reading online most advice is to go with savage attacker - but some do say more strength to 20. So at least Monk 6 for the extra unarmed damage, rogue 3 for thief. Lae’zel is effective with better Strength and Constitution. the feats and ability score boosts available. Idk, what else could be the problem. At my current level, cumulative damage from a thief wouldn't catch up until round 4 or 5. But at level 6, I'm in a conundrum about what to do with Lae'zel. ) Yes in most scenarios. She's right next to you now and you literally shat yourself. It's the best DPS feat for melee 2 handed weapon users so long as you can reliably hit. Level 3: make her a battlemaster. Those dice on Gale really help. Posted by u/jmeistermcjables - 19 votes and 28 comments. Aug 23, 2023 · Tough is a great feat to get more hit points for Lae'zel, as it grants an additional two hit points with each level. i played him as a true duelist, flipping around, disarming people and throwing them to the ground with athletics expertise. As the title says I'm looking at rebuilding Lae'zel as a paladin. It’s a great way to get our Lae’zel BG3 build as strong as possible. So reworking skill proficiencies in earlier level ups makes it so you can have expertise in 4 skills at level 4, with an extra Charisma score increase to bring Charisma up to 18. ) getting str to 20 will make a huge difference as a bm becaues it raises your maneuver dc. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. That’s true, still worth running though. Lae'zel (Frontliner) TL;DR: Fighter (Battle Master) 8 / Paladin (Vengeance) 4 This build builds on the single-class version by trading the last 4 levels of fighter for paladin. (Lv12 is 2fighter and one more rogue[assassin] level for sharpshooter feat, since you took ASI earlier for +1DEX and +1anything, so you end up with those 2 feats and 18 DEX and 16 CON, other stats dont really matter so go 10 STR and leftover in WSD [if you got "Hag hair" you can get 20 DEX]) For reference his party is level 4: Lae'zel - 16 Con - 60 HP - Level 4 Fighter Shadowheart - 14 Con - 46 HP - Level 4 Cleric My party is level 5: Lae'zel - 16 Con - 49 HP - Level 5 Fighter Shadowheart - 14 Con - 38 HP - Level 5 Cleric Is there a reason for these big swings in health? Both of our Lae'zel and Shadowheart haven't multiclassed and We would like to show you a description here but the site won’t allow us. New comments cannot be posted and votes cannot be cast. But the accuracy drop from GWM at level 4 sure are annoying. Besides that sounds like a fun and great build. Lae'zel can benefit greatly from great weapon feat, especially of you can force criticals via hideous laughter, sleep or hold person. I use Shart to guard my Warlock and Astarion, and send Lae'zel leaping off to cause havoc and draw focus. With precise shot and 21 str, you can land those hits and deal a lot of damage. The point of this post was to prove it is possible to acquire all proficiencies by level 5. With a little bit of a dip into fighter, probably 3 to 4 max. Shadowheart is a tempest cleric (would she be better as 2 tempest cleric and the rest in storm sorcery?) Lae'zel (maybe I'll switch to Karlach when I meet her) for smashing. You basicly need your main stat at 20 asap but at level 4 bc the way bg works you main stat will only be 17 so you can actually take a that raises it by one and no loos out. Any suggestions on dual wielding weapons would be great. Even with Eldritch Strike, you're better off walloping ne'er-do-wells than trying to target a saving throw. Any advice on what feats I should go for? At level 4 I took strength so that’s up to 18 now. However, once you're there, what do you do for level 12? I wasn't feeling the need for any of the Feat/ASI choices. Lae'zel (Frontliner) Lae’zel is going to specialize in battlefield control. Level 8: Paladin 3 -> Level 9: Paladin 4 -> ASI/FEAT Great Weapon Master Level 10: Paladin 5 - Extra Extra attack! Level 11-12: Can either go Paladin to pick up your Level 7 Aura (or feature), or you can dip 2 levels in Fighter, or even continue in warlock if you want their level 4 spells. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. For the level you have access to the feat (level 4) this can easily mean a +4 to hit. Instead I could use those item levels to take my Briv jumps from 120% to 153%. With your dying eyes you see she came close to your friend - a veteran when it comes to scapes, proven and trained - and that your friend starts crying. sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. That said. Doing damage is a cherry on top, but not the focus of the build. Which one would be best for me? Mar 20, 2024 · Aside from getting to add maneuvers from the Battle Master subclass, Lae'zel can also choose Feats or increase her ability scores at levels 4,8, and 12. Just keeping everything pure for my first run. Plenty of other ways to get good initiative though. To match Lae'zel, with 2. She is also my weakest party member by a country mile due to her MAD. The core competency of this build is battlefield control. 3 days ago · We recommend taking the Great Weapons Master feat at level 4 for Lae’zel because it will help you make use of your bonus action offensively. true. For others I usually get the resilient one in the said stat, to get an extra bonus Ever since I've leveled Lae'Zel to lvl 4 and chosen the Great Weapon Master feat for Lae'Zel she misses like 60% of her attacks. However, this time I'm stuck between the 2 big options: Great Weapon Master +10 Damage on Hit at -5 to hit penalty (Toggleable) Bonus action attack on Crit/Kill Vs Seconding this, Athlete was the first thing I took on Lae'zel at level 4 and she was basically doing a busted amount of combat work for me in the midgame. I've been thinking about builds for companions and have good ideas for everyone but I'm struggling to pick a favourite option for Lae'zel. But one of those Feat/ASI you get as a Level 4 Wizard. EK 6 makes you caster level 2, so you can get up to 4th level spell slots this way. Hit 18 Strength at around level 4 thanks to Tavern Brawler and Ethel's toupee. Sharpshooter for Astarion and anyone else using bows Shield Master and Sentinel for Minthara, Shield, and any other sword-and-board characters Delaying the extra attack from Warrior by one level is offset by the War Priest charges. The only thing I would say is that I would do this build for my main character since you can still max out your stats at level 7 if you use the witch's hair. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. Every guide I read about feats seems to completely overlook the feat Alert. Feats in order will be Tavern Brawler, Savage Attacker, and ASI for 20 Strength. I get to lvl 4 in 1 hour, 28 minutes. Spare feat can go to Alert if poor initiative really bothers me. Moreover, fighters get access to an extra feat earlier (level 6), for a total of 4 instead of 3, making them really reliable and versatile by late game. I like this because it seems pretty strong, with some good potential for burst damage. No wasted attribute points this way. But in both cases, the barbarian is raging and as such takes half damage from basically everything, whereas Lae'zel will take full damage on the cases she gets hit. I like Heavy Armor Master at 4 -> GWM at 6 -> Savage Attacker at 8 on Lae'Zel, it feels like a smooth power curve for a pure fighter, and it avoids the pitfall of having GWM before you have the gear to support it. It's 10th level feature, additional fighting style, is now just a general fighter feature, meaning it has no unique 10th level subclass feature unlike the other Naturally, I failed the skill check and it became a combat encounter. Disregard it entirely, it's now impossible to get 5th level spells and Extra Attack on the same character, or 4th level spells and 4 feats. Wyll - I increase dexterity and charisma. im thinking of doing something similar, had a character who actually got to level 12 in a campaign as a swashbuckler 6/battlemaster 6. So the strength barb gets hit slightly more often, but the unarmored barbarian should get hit exactly as often as Lae'zel. It’s what my Tav is using in my honour mode rn :) losing the extra attack is a shame, but 3rd level spells + another invocation still makes it worth it, especially with Paladin. So the oath she starts with would just be whichever I can break easy. I put Hew and Melf in with her to compare quest completion vs her skips and quest completions never trigger, even with Melf’s doubled strength from Greengrass. At level 11 you can end up attacking 4 times in a row. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. But practically, any 3+ feat 2H build should take Savage Attacker alongside GWM, over something like 1 ASI. Stack the maneuvers on top of that and she will be a main stay character on your team. Since Barbarians have Reckless Attack its just amazing. Upgrade your heroes, collect unique gear, and unlock new Champions in regular new events. Carrying the Resonance Stone will give you a nice damage boost as well. Legendary D&D 5e magic items intended for level 20 characters do not go to +4 to hit. But, realistically, I think Cleric 2 / Ranger 4 is what I will be taking into my Honor Mode Lae’zel attempt. Presumably multiclassing into ranger still gives favored enemy, so it can be picked up through multiclassing - making it a great 1 level dip. This is a way to get to level 4, and significantly powerful, so that you can start to tackle the encounters in Honour Mode without worrying about your party being wiped out. I’m running with my paladin as a tank. By then the battle is basically won. cygope yyjihb sqs kduivai pofniwf qkpyd ndwuhi kbsgce lilq jytei apwljlg mzhrk ahsck kuyr qvyky